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Software lag switch fighting games
Software lag switch fighting games








  • Out of order, re-arrange the order of packets.
  • software lag switch fighting games

  • Duplicate, send cloned packets right after to the original one.
  • Throttle, block traffic for a given time frame, then send them in a single batch.
  • Lag, hold the packets for a short period of time to emulate network lagging.
  • When started clumsy will only capture packets based on the filter, leaving others untouched.Īfter packets are captured, you can choose to enable provided functions to worsen perspective network condition: If you figured out what's going on then go to Download page and give it a try! If not, scroll on:Ĭlumsy will choose which packets to capture by given filter, in which in can specify whether it's inbound or outbound, tcp or udp, socket port or ip, or a logical combination of many of those criterias. Here's a demo of clumsy working on a netcat listening for localhost udp packets, illustrated as animated gif.
  • Interactive controll how bad the network can be, with enough visual feedback to tell you what's going on.
  • Your application keeps running, while clumsy can start and stop anytime.
  • Works even if you're offline (ie, connecting from localhost to localhost).
  • Support not only HTTP, any protocol based on TCP/IP is supported.
  • System wide network capturing means it works on any application.
  • software lag switch fighting games

  • No need for proxy setup or code change in your application.
  • Whether you want to track down weird bugs related to broken network, or evaluate your application on poor connections, clumsy will come in handy: the packets on demand, then send them away. Leveraging the awesome WinDivert library, clumsy stops living network packets and capture them, lag/drop/tamper/. Clumsy makes your network condition on Windows significantly worse, but in a managed and interactive manner.










    Software lag switch fighting games